Our man Merlin has been nice enough to set up a March Madness pool for us over ESPN.
If you are interested, it's free to play. And you could win a $10,000 Best Buy gift card.
You'll need to sign up for a free ESPN .com account (it will take a few minutes) or sign in with your Facebook account to play.
Here's the link to get started.
Once you sign in:
- click on CREATE A BRACKET (in a red rectangular button mid way down the page)
- go to MY GROUPS
- Then click on MY GROUPS
- Then Create or join a group
- In the search box type "Phunners"
- Then click on "Phunners" and join
once you've done that you can click on "My Brackets" and create as many entries as you'd like.
All picks will lock at the scheduled tip off time of the first Tournament games scheduled for Thursday, March 15, 2012 (around 12pm EST)
The objective is to accumulate the most points by correctly selecting the "winning pick" for each of the sixty-three (63) match-ups associated with the Tournament.
b. How to make your selections. You may enter your selections online by following the instructions in the How to Play section of the game.
c. Scoring. A correct pick in a given round is shown below:
Round 2: 10 points per pick
Round 3: 20 points per pick
Round 4: 40 points per pick
Round 5: 80 points per pick
Round 6: 160 points per pick
Championship: 320 points per pick
In the event a Tournament match does not occur as scheduled (e.g., due to cancellation, postponement, etc.) no points will be awarded.
d. Lock-time. All picks will lock at the scheduled tip off time of the Tournament currently scheduled for Thursday, March 15, 2012. Your picks for the matchups must be submitted, received and recorded by Sponsor's computer by the scheduled locktime. Selections submitted after the deadline are considered invalid. Sponsor's computer is the official time-keeping device for this Promotion.
e. Ties. Entrants may, but are not required to, submit a predicted score for the championship game (the "Tiebreaker Game Score"). This prediction is used for tiebreaker purposes only. If no predicted score is submitted for an entry, it is given a default prediction of zero (0) points to zero (0) points.
*NOTE - TIEBREAKERS WILL ONLY BE USED FOR LOCAL GROUP STANDINGS AND DO NOT IMPACT THE DETERMINATION OF THE GRAND PRIZE WINNER.
Tiebreaker #1 - An Entrant's predicted Tiebreaker Game Score is compared to the actual game score. The differences (absolute values only) between the predicted score and actual score for each team are added together into a combined total. The entry with the smallest total is considered the winning entry.
Tiebreaker #2 - The Entrant's predicted score for the winning team that is closest to the actual score of the winning team is considered the winning entry.
Tiebreaker #3 - Number of points scored in Championship Round.
Tiebreaker #4 - Number of points scored in Round 6.
Tiebreaker #5 - Number of points scored in Round 5.
Tiebreaker #6 - Number of points scored in Round 4.
Tiebreaker #7 - Number of points scored in Round 3.
Tiebreaker #8 - Number of points scored in Round 2.
Tiebreaker #9 - The Entrant whose date of entry creation was recorded in the system the earliest.
In all cases, an entry that does not win a tiebreaker is eliminated from consideration.
f. Limit. TEN (10) ENTRIES PER PERSON/ PER UNIQUE ESPN.COM USER ACCOUNT (REGARDLESS OF THE NUMBER OF EMAIL ADDRESSES OR REGISTERED MEMBER ACCOUNTS).